Sushang

image of Sushang

Light Cones


Light cones are sorted from strongest to least strongest. Superimpose levels are in brackets.

image of Swordplay

Swordplay (S5)

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

image of In the Night

In the Night (S1)

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

image of Only Silence Remains

Only Silence Remains (S5)

Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.

Best Relics


Shown is the ideal combination of relic and ornament sets.

image of Champion of Streetwise Boxing

Champion of Streetwise Boxing

(2) Increases Physical DMG by 10%.
(4) After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

image of Rutilant Arena

Rutilant Arena

(2) Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Best Stats


Body

CRIT Rate > CRIT DMG

Feet

SPEED >= ATK%

Planar Sphere

Physical DMG > ATK%

Link Rope

ATK% = Break Effect

Substats:SPD (breakpoint) > BREAK EFFECT% (If Break Build) >= CRIT RATE = CRIT DMG > ATK%