Light Cones
Light cones are sorted from strongest to least strongest. Superimpose levels are in brackets.

In the Night (S1)
Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

Swordplay (S5)
For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Only Silence Remains (S5)
Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.
Best Relics
Shown is the ideal combination of relic and ornament sets.

Pioneer Diver of Dead Waters
(2) Increases DMG dealt to enemies with debuff by 12%.
(4) Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at
least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned
effects increase by 100%, lasting for 1 turn.

Rutilant Arena
(2) Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
Best Stats
Body
CRIT Rate > CRIT DMG
Feet
SPEED >= ATK%
Planar Sphere
Wind DMG > ATK%
Link Rope
ATK%
Substats:SPD (breakpoint) = CRIT RATE = CRIT DMG > ATK%