Light Cones
Light cones are sorted from strongest to least strongest. Superimpose levels are in brackets.

Along the Passing Shore (S1)
Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.

Incessant Rain (S1)
Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Good Night and Sleep Well (S5)
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Best Relics
Shown is the ideal combination of relic and ornament sets.

Pioneer Diver of Dead Waters
(2) Increases DMG dealt to enemies with debuff by 12%.
(4) Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at
least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned
effects increase by 100%, lasting for 1 turn.

Izumo Gensei and Takama Divine Realm
(2) Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
Best Stats
Body
CRIT Rate >= CRIT DMG
Feet
ATK% > SPEED
Planar Sphere
ATK% > Lightning DMG
Link Rope
ATK%
Substats: SPD (breakpoint if you play 134+ Acheron; with Sparkle, fully ignore Speed) > CRIT RATE = CRIT DMG > ATK%